
Franklin 3D is an easy to use, multi-platform cross-platform 3D engine for building games, simulations and 3D applications using your favorite RAD tool on Windows and Mac OS X.
Franklin 3D Key Features
- Multiple Rendering Support. The Franklin 3D engine can utilize OpenGL and DirectX 9 (and Direct X 8) rendering, with two back up, software only renderers
- Hardware Acceleration for 3D and 2D. Leverage native driver support for OpenGL and Direct X hardware acceleration; utilize the built in 2D sprite engine for your 2D game as well
- Character Animation. Morph based character animation and skeletal animation; supports importing animated and rigged character
- Single Window User Experience. Franklin 3D supports features like a 2D sprite engine, an internal graphic user interface with call backs and up to four split screens
- Effects You Need. A complete particle effects system gives you programmatic control over your smoke, flames and other effects
- Scene Control. Work with a hierarchical scene graph for programmatic adding of cameras, objects, effects and more
- Cross Platform Deployment. Include externals for development and deployment on both Windows and Mac OS X
Requirements
- Mac OS X 10.4 or Higher (Intel) for Mac OS X version
- Windows XP SP 3 or later for Windows version deployment